Alerts that run without you
Offline raids, kill sprees, low FPS, a silent mod. Rules run on the ingest and post to Discord, with maintenance windows for restarts.
For DayZ PC server owners
Live players, a real map, anti-cheat evidence, alerts and Discord, from one desktop app and an observe-only mod.
Runs on your server beside CFTools GameLabs. It watches and reports. It never changes the world.
A small service you host. It keeps your data, runs alerts, anti-cheat and the Discord bot while the app is closed.
Your staff desk for Windows and macOS. Also reads CFTools, Steam queries, LBmaster and DayZ Expansion.
Every player, vehicle and world event on the real terrain, with history you can replay.
Players, vehicles and world events on the real terrain of the map you run.
Follow a player's route, or replay the minutes around any incident.
See where kills and deaths cluster over the last day or week.
Every tent, stash and base, what is inside and who moved it.
Twelve detectors run on your ingest as data arrives. Each observation keeps the raw evidence, the threshold it crossed and the innocent explanations. A person confirms or dismisses it. Highwatch never kicks or bans on its own.
Plus duplicated items, Steam account checks and a watchlist with its own Discord feed.
The work that usually lives in five tabs and a spreadsheet.
Offline raids, kill sprees, low FPS, a silent mod. Rules run on the ingest and post to Discord, with maintenance windows for restarts.
Server FPS, frame time, population and retention, measured by the mod itself.
Market trades by trader, item and player, plus territories, parties and settings.
Your types.xml against what is actually lying around the map.
Paste one block into Api.json and your server pairs itself. Groups, players and configs, through LB Core.
Players type !ticket. Staff reply from the app or a Discord thread, and the answer appears on the player's screen.
The same data, posted where your community already is. No extra bot to host: it runs on your ingest.
Every flag shows what triggered it and what else could explain it. Your staff decide.
Telemetry goes to an ingest you control, and stays there for as long as you choose.
Highwatch never collects them, stores them or posts them.
The mod reports. Nothing a player types, and nothing the mod does, changes your world.
Changelog
Evidence replay, a watchlist, Steam account checks, duplicated items, your own alert rules, economy drift, cleanup candidates, a staff log, retention, and a weekly recap.
Read the notesSecurity becomes a full Anti-Cheat page, and vehicle speed stops flagging helicopters.
Read the notesHighwatch Security adds fire rate, accuracy, damage, kills through buildings, and vehicle speed.
Read the notesEarly access is free. Join the Discord for the app, the mod and help setting up your server.
Join early access