For DayZ PC server owners

See everything your DayZ server is doing.

Live players, a real map, anti-cheat evidence, alerts and Discord, from one desktop app and an observe-only mod.

The Highwatch overview: servers online, players online, ping and queue, with live cards for a Chernarus and a Livonia server.

Three parts. One picture of your server.

  1. The @Highwatch mod

    Runs on your server beside CFTools GameLabs. It watches and reports. It never changes the world.

  2. Your ingest

    A small service you host. It keeps your data, runs alerts, anti-cheat and the Discord bot while the app is closed.

  3. The desktop app

    Your staff desk for Windows and macOS. Also reads CFTools, Steam queries, LBmaster and DayZ Expansion.

Know where everyone is, and where they have been.

Every player, vehicle and world event on the real terrain, with history you can replay.

The Highwatch server map of Chernarus with player and vehicle markers, layer toggles and a list of received entities.

Chernarus, Livonia, Sakhal

Players, vehicles and world events on the real terrain of the map you run.

Trails and replay

Follow a player's route, or replay the minutes around any incident.

Combat heat

See where kills and deaths cluster over the last day or week.

Stashes and bases

Every tent, stash and base, what is inside and who moved it.

Anti-cheat that shows its working.

Twelve detectors run on your ingest as data arrives. Each observation keeps the raw evidence, the threshold it crossed and the innocent explanations. A person confirms or dismisses it. Highwatch never kicks or bans on its own.

  • Speed on foot
  • Teleports
  • Loot reach
  • No-damage hits
  • Headshot rate
  • Kill distance
  • Combat logging
  • Fire rate
  • Accuracy
  • Damage per hit
  • Kills through walls
  • Vehicle speed

Plus duplicated items, Steam account checks and a watchlist with its own Discord feed.

The Anti-Cheat overview with open observations, observations per day and the evidence feeds each detector relies on.

Everything around the server, handled.

The work that usually lives in five tabs and a spreadsheet.

Alerts that run without you

Offline raids, kill sprees, low FPS, a silent mod. Rules run on the ingest and post to Discord, with maintenance windows for restarts.

Alert rules in Highwatch Operations, with fired alerts for raids on bases.

Performance you can trust

Server FPS, frame time, population and retention, measured by the mod itself.

Highwatch metrics: server FPS, frame time, players online and deaths over time.

DayZ Expansion, read

Market trades by trader, item and player, plus territories, parties and settings.

Expansion market trades summarised by trader, item and player.

Economy drift

Your types.xml against what is actually lying around the map.

Items compared with types.xml, flagged over nominal, under minimum or not meant to spawn.

LBmaster, connected

Paste one block into Api.json and your server pairs itself. Groups, players and configs, through LB Core.

Tickets from the game

Players type !ticket. Staff reply from the app or a Discord thread, and the answer appears on the player's screen.

A Discord bot that knows your server.

The same data, posted where your community already is. No extra bot to host: it runs on your ingest.

Eight feeds
Killfeed, raids, staff flags, watchlist, lifecycle, joins, Expansion market and chat, each to its own channel.
Live status board
Players, FPS, uptime, time of day and weather, edited in place every minute.
Account linking
!link in game, /link in Discord. Linked players get a DM when they are killed or their base is hit.
Slash commands
/online and /server for staff, /me for players. Answers only the person who asked can see.

Highwatch

The North

42 / 60 players online

Server FPS3,120
Frame time0.32 ms
Uptime5.3 h
In-game time14:22
WeatherCloudy
Mod0.12.0

Highwatch • updates every minute • chernarusplus

Ghost killed Rook

AKM · 212 m · headshot

Wayfarer: Position jumped across the map

Highwatch Security · evidence for review, not a verdict

Sample posts in the bot's real format.

Built on a few firm rules.

Evidence, not verdicts

Every flag shows what triggered it and what else could explain it. Your staff decide.

Your data, your ingest

Telemetry goes to an ingest you control, and stays there for as long as you choose.

No player IPs, anywhere

Highwatch never collects them, stores them or posts them.

Observe only

The mod reports. Nothing a player types, and nothing the mod does, changes your world.

Get Highwatch while it is free.

Early access is free. Join the Discord for the app, the mod and help setting up your server.

Join early access