Live map

A live map of your DayZ server.

Every player, vehicle and world event on the real terrain of the map you run, official or modded, with history you can follow.

Players, vehicles and events

The Highwatch server map of Chernarus with player and vehicle markers and the list of received entities.

The map draws 42 official and modded maps, from Chernarus, Livonia and Sakhal to Deer Isle, Namalsk, Banov and Esseker, in topographic or satellite style and sharp to about 1 m a pixel. Player positions from the @Highwatch mod update every three seconds. Vehicles show by kind, from cars, trucks and boats to helicopters and planes, and world events like crash sites, contaminated areas and airdrops come from CFTools GameLabs.

Terrain comes from the Highwatch map server, built on DZMap. Tiles you have seen are kept on your computer and work offline, and you can point Highwatch at your own DZMap server instead.

Trails

Follow any player's route over the last 6 hours, 24 hours or 7 days. Position history is kept for seven days.

Combat heat

See where the fighting happens. The heat layer covers the last 24 hours, 7 days or 30 days, and shows kills and deaths, hits, base damage or movement flags.

Stashes, bases and vehicles with cargo

Idle bases and undriven vehicles with when they were last used.

The mod indexes deployed stashes and vehicles with cargo, and reads what is inside when you ask. Bases come from placement and build events, Expansion territories and LB groups.

The Storage page also shows cleanup candidates: bases with no activity and vehicles nobody has driven, with the last driver. Nothing is removed for you.

Replay for Anti-Cheat evidence

When a detector fires, the map replays the minutes around it with everyone nearby. See Anti-Cheat.

Privacy

Highwatch never collects player IP addresses, and positions stay on your ingest.

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